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FH-Prof. Dr. Daniela De Angeli

  • Professorin GRACE - Gamified Reality Applications for Real-World Challenges and Experiences (MA)
  • Department Medien und Digitale Technologien
Arbeitsplatz: A - Campus-Platz 1
M: +43/676/847 228 632

Studiengänge

  • GRACE - Gamified Reality Applications for Real-World Challenges and Experiences (MA)

Departments

  • Medien und Digitale Technologien

Publikationen

Ganahl, S., Windhager, F., Moser, S., de Angeli, D., & Mayr, E. (2026). Cultural Experience Design in Contested Times: A Controversy-Mapping Approach. In Y. Belinskaya & V. Öhner (Eds.), Proceedings of the 7th International Conference on Creative Media Technologies (IConCMT 2025) (pp. 1–25). University of Applied Sciences St. Pölten (USTP). https://doi.org/10.60522/o:7857
De Angeli, D., Finnegan, D. J., & Scott, L. (2026). An Integrative Process for Making Serious Games. In S. Bakkes, F. Bellotti, P. Dondio, M. Ninaus, V. Wannick, & A. Bucchiarone (Eds.), Games and Learning Alliance (pp. 478–483). Springer Nature Switzerland. https://doi.org/10.1007/978-3-032-11043-5_53
De Angeli, D. (2025). Creating an xAI Framework for Diverse Game Characters. Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG "25, 1–9. https://doi.org/10.1145/3723498.3725724