Team

FH-Prof. Mag. Mag. Dr. Franziska Proksa

  • Forschungsgruppenleiterin
    Forschungsgruppe Media Creation
    Institut für Creative\Media/Technologies
  • Interimistische stellvertretende Institutsleiterin Institut für Creative\Media/Technologies
  • Senior Researcher
    Forschungsgruppe Media Creation
    Institut für Creative\Media/Technologies
  • Department Medien und Digitale Technologien
Arbeitsplatz: A - Campus-Platz 1
M: +43/676/847 228 674

Studiengänge

  • Digital Media Production (MA)
  • Interactive Technologies (MA)
  • Medientechnik (BA)
  • PR und Kommunikationsmanagement (MA)
  • Digital Design (MA)
  • Digitale Medientechnologien (MA)

Departments

  • Medien und Digitale Technologien
  • Digital Business und Innovation

Publikationen

Aigner, W., Miksch, S., Proksa, F., Sablatnig, R., Seidl, M., Waldner, M., & Zeppelzauer, M. (2025). Visual Heritage: Visual Analytics and Computer Vision Meet Cultural Heritage (doc.funds.connect). Abstractband: 18. Forschungsforum Der Österreichischen Fachhochschulen : 7. - 8. Mai 2025, 558–559. https://doi.org/10.34895/hcw.0027
Proksa, F. (2025, July 3). Interdisciplinary Alliances with Artistic and AI-Driven Research [Vortrag]. Tricky Women – Best Practice, International Forum. https://online.trickywomen.at/p/25_Sup_Pro_Best_Practice
Passecker, M., Miksch, S., Proksa, F., & Aigner, W. (2025). The past is all around you: Augmenting cultural heritage on-site. In A. Diehl, K. Kucher, & N. Médoc (Eds.), EuroVis 2025 - Posters. The Eurographics Association. https://doi.org/10.2312/evp.20251143
Proksa, F., Salhofer, J., Öhner, V., Wenninger, P., Nebel, S., & Husinsky, M. (2025). Artistic Exploration of a Pixilated Choreography in Virtual Reality: Exploring 3D Gaussian Splatting for Stop-Motion Animation. IEEEVR.
Öhner, V., Salhofer, J., Husinsky, M., Stefan, N., Vasof, A., & Proksa, F. (2025). Fragmenting Space and Time: Bridging Kinetic Sculptures and Pre-Cinematic Concepts for Virtual Reality.
Apellaniz Portos, M., Labadie-Tamayo, R., Stemmler, C., Feyersinger, E., Babic, A., Bruckner, F., Öhner, V., & Zeppelzauer, M. (2024). Analysis of Hybrid Compositions in Animation Film with Weakly Supervised Learning. Vision of Art - Workshop at the European Conference of Computer Vision (ECCV), 14. https://doi.org/https://doi.org/10.48550/arXiv.2410.04789
Salhofer, J., Bruckner, F., Gürtler, C., Husinsky, M., Nebel, S., & Öhner, V. (2024). Interactive Impulses in VR: A Modular Approach to Combine Stop-Motion Animation and Experimental Puppeteering in a Narrative Virtual Environment. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 90–96. https://doi.org/10.1109/VRW62533.2024.00022
Vasof, A., Bruckner, F., Gürtler, C., Schmid, C., Husinsky, M., Zeller, M., Munk, C., Salhofer, J., Schoiswohl, P., Brullo, R., Nguyen-Thi-Minh, H., & Schmidt, R. (2024). VRinMotion – ExperiMotion 3 [VR – Installation].
Bruckner, F. (2024). A:rtistisc S:erial interfaces & I:ntermedial F:orms of A:nimation. In S. Stratil & H. Lang (Eds.), Animating ART. 130 Exhibitions of Contemporary Animated Installations (pp. 12–15). ASIFA AUSTRIA. https://www.asifa.at/animating-art/
Bruckner, F., & Hadler, G. (2024). Telesync Anno. In S. Stratil & H. Lang (Eds.), Animating ART. 130 Exhibitions of Contemporary Animated Installations (p. 58). ASIFA AUSTRIA. https://www.asifa.at/animating-art/
Bruckner, Franziska, Feyersinger, Erwin, & Lechner, Patrik. (2023, June 14). AniVision: Machine Learning as a Tool for Studying Animation in Ephemeral Films [Vortrag]. Society for Animation Studies 34th Annual Conference – The Animated Environment. https://research.fhstp.ac.at/projekte/anivision
Bruckner, F., & Salhofer, J. (2023, June 6). Redefining Animated Frames for Virtual Environments [Vortrag]. World Festival of Animated Film - Animafest Zagreb 2023. http://www.animafest.hr/en/2023/side_event_pro/read/redefining_animated_frames_for_virtual_environments_franziska_bruckner_st_polten_university_of_applied_sciences_austria_julian_salhofer_st_polten_university_of_applied_sciences_austria
Bruckner, F., & Salhofer, J. (2023, March 26). Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of Replacement, Cut-Out, and Object Animation [Online Vortrag]. IEEE VR ANIVAE Workshop Series on Animation in Virtual and Augmented Environments.
Bruckner, F., Salhofer, J., Gürtler, C., Hattler, M., & Husinsky, M. (2023). Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of 2D Replacement and Object Animation by Using Digital Cutout and Realtime Rendering. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 7–12. https://doi.org/10.1109/VRW58643.2023.00009
Kirschner, F., Vögelin, L., Bruckner, F., Gürtler, C., Schmid, C., Husinsky, M., Zeller, M., Munk, C., Salhofer, J., Schoiswohl, P., Brullo, R., Nguyen-Thi-Minh, H., Rauch, M., & Schmidt, R. (2023). VRinMotion – ExperiMotion 2 [VR – Installation].
Bruckner, F. (2023). Im Studio für experimentellen Animationsfilm. In M. Kudláček & M. Omasta (Eds.), Präzises Chaos. Die Werkstatt des Filmkünstlers Hubert Sielecki. Synema.
Bruckner, F. (2023). Des films graphiques. Mouvements et tendances de l’animation allemande des années 1960. In M. Pruvost-Delaspre, S. Denis, S. Roffat, & L. Merijeau (Eds.), La qualité du cinéma d"animation en question, entre économie et esthétique. Full Animation vs. Limited Animation? (pp. 73–96). L"Harmattan.
Bruckner, F., Baumann, C., Husinsky, M., Jakl, A., Püringer, J., von Suess, R., Vogt, G., & Wintersberger, M. (2022). Interactive Storytelling for Immersive Media, Augmented Manufacturing, and Digital Healthcare. Interactive Film & Media Journal, 2(4), 66–75. https://doi.org/10.32920/ifmj.v2i4.1693
Bruckner, F. (2022, November 11). Spatiality of Cut-Out Animation in Virtual Environments [Vortrag]. Dimensions of Animation. https://blog.hslu.ch/dimensionsofanimation/
Bruckner, F. (2022, November 9). Between the Frames: Expanding Stop-Motion for Virtual and Hybrid Environments [Invited Talk]. Expanded Animation. Mapping an Unlimited Landscape. https://ars.electronica.art/planetb/de/expanded-hybrid/
Bruckner, F., Vogt, G., Püringer, J., Baumann, C., Husinsky, M., Jakl, A., Von Suess, R., & Wintersberger, M. (2022). Immersive Storytelling in Creative Media, Smart Manufacturing and Healthcare. Interactive Film & Media Journal, 2(2). https://doi.org/10.32920/ifmj.v2i2.1617
Hattler, M., Petersen, S., Schmid, C., Bruckner, F., Gürtler, C., Husinsky, M., Zeller, M., Jalaeefar, A., Munk, C., Salhofer, J., & others. (2022). VRinMotion–ExperiMotion 1. Dimensions of Animation.
Hattler, M., Petersen, S., Schmid, C., Bruckner, F., Gürtler, C., Husinsky, M., Zeller, M., Jalaeefar, A., Munk, C., Salhofer, Schoiswohl, P., Brullo, R., & Horvath, P. (2022). VRinMotion – ExperiMotion 1. https://blog.hslu.ch/dimensionsofanimation/programme/
Bruckner, F., Eckel, J., Feyersinger, E., Freisleben-Teutscher, C. F., & Ohnmacht, T. (2021). Bilden mit/zu Animation. Ergebnisse des Vernetzungsworkshops Animation in Lehre, Wissenschaft and more …. In F. Bruckner, J. Hagler, H. Lang, & M. S. Reinerth (Eds.), In Wirklichkeit Animation... (pp. 197–217). Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-33287-7_13
Bruckner, F., Hagler, J., Lang, H., & Reinerth, M. S. (2021). In Wirklichkeit Animation...: Beiträge zur deutschsprachigen Animationsforschung. Springer VS.
Bruckner, F., Hagler, J., Lang, H., & Reinerth, M. S. (2021). In Wirklichkeit Animation … Einleitung. In F. Bruckner, J. Hagler, H. Lang, & M. S. Reinerth (Eds.), In Wirklichkeit Animation... (pp. 1–10). Springer Fachmedien Wiesbaden. https://link.springer.com/10.1007/978-3-658-33287-7_1
Bruckner, F. (2020). Rebecca Haar: Simulation und virtuelle Welten. Theorie, Technik und mediale Darstellung von Virtualität in der Postmoderne. [rezens.tfm], Nr. 2020/1. https://doi.org/10/ghvj7p
Jakl, A., Lienhart, A.-M., Baumann, C., Jalaeefar, A., Schlager, A., Schöffer, L., & Bruckner, F. (2020). Enlightening Patients with Augmented Reality. 9. https://doi.org/10/ghppzb
Bruckner, F. (2019, November 7). Global Animation Theory: International Perspectives at Animafest Zagreb. Animator Pro. http://www.animator-festival.com/?locale=en#program
Bruckner, F. (2019, June 26). Teaching, Making, Writing, Promoting Animation History: Synergies of Animation History, Practices, Theory and Dissemination Within Animation Education [Keynote Lecture]. Doing Animation HistoryExploringChallenges and New Visions in Writing Animation Histories.
Bruckner, F. (2019, June 18). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. [Presentation]. 31st Society for Animation Studies Conference: Animatio is a Place. http://sas2019.ulusofona.pt/presentations/virtual-hybrid-spaces-notes-on-combinations-of-live-action-and-animation-within-virtual-reality-environments/
Bruckner, F., Gilic, N., Lang, H., Sulic, D., & Turkovic, H. (2019, May 6). Global Animation Theory: International Perspectives at Animafest Zagreb. Animafest Scanner. http://www.animafest.hr/en/2019/side_event/read/global_animation_theory_international_perspectives_at_animafest_zagreb
Bruckner, F., Fischer, E., Chihan Stanley, G., & Ladenhauf, G. (2019, May 16). Virtual and Augmented Reality as an artistic medium and a tool for communication [Panel Diskussion]. Soundframe Walkie Talkie. http://soundframe.at/2019/05/21/discussion-record/?fbclid=IwAR0GsvwXxQimpWNxD3wd5TtXkYXBIaDpmaNcM38JbDtJNq8F5THIUoqIWt0#info
Bruckner, F. (2019, January 5). Global Animation Theory: International Perspectives at Animafest Zagreb [Presentation]. SAS Symposium: Animation and Science. https://www.itfs.de/en/branche/sas-symposium/
Bruckner, F. (2019). Granica. In D. Denegri, B. Tomić, & I. Krstić (Eds.), Real Presence, The Book (pp. 262–263). nKA, Ica – Independent Cultural Association. https://issuu.com/maximilianmauracher/docs/realpresence_2019_2
Bruckner, F., Koch, J., & Valent, A. (Eds.). (2019). Filmfestivals, in Theory: 64.3 2018. Böhlau Verlag.
Bruckner, F., & Hagler, J. (2019). Theoretisch, praktisch, animiert. Vergleich von wissenschaftlichen Symposien als Trend bei Animationsfestivals, Medienkunstfestivals und Konferenzen über Computeranimation. In Filmfestivals, in Theory: 64.3 2018 (pp. 35–52). Böhlau.
Bruckner, F. (2019). Virtual Hybrid Image, Virtual Hybrid Montage: Notes on the Hybridization of Live Action and Animation within Virtual Reality Environments. In J. Hagler, M. Lankes, & A. Wilhelm (Eds.), Expanded Animation. Mapping an Unlimited Landscape (pp. 64–71). 978-3-7757-4525-3. https://www.hatjecantz.de/expanded-animation-7475-0.html
Bruckner, Franziska, Gilic, N., Sulic, D., & Turkovic, H. (Eds.). (2019). Global Animation Theory. International Perspectives at Animafest Zagreb. Bloomsbury Academic. https://www.bloomsburycollections.com/book/global-animation-theory-international-perspectives-at-animafest-zagreb/
Bruckner, F., & Horsak, B. (2019). Labore für virtuelle Welten und Gesundheit [Radiobeitrag].
Bruckner, Franziska, Gilic, N., Sulic, D., & Turkovic, H. (Eds.). (2019). Global Animation Theory. International Perspectives at Animafest Zagreb. Bloomsbury Academic. https://www.bloomsburycollections.com/book/global-animation-theory-international-perspectives-at-animafest-zagreb/
Bruckner, F. (2018, December 9). Contemporary Austrian Student Animation [Filmpräsentation].
Bruckner, F. (2018, November 9). Stops in Motion. Animation as meta-cinematic Concept [Invited talk]. https://www.scm.cityu.edu.hk/
Bruckner, Franziska, & Hagler, Juergen. (2018, June 27). Reflecting Academic Symposia as a Trend at Animation Festivals, Media Art Festivals and Conferences on Computer Animation [Presentation]. SAS-Symposium, Animation and Philosophy. https://www.itfs.de/wp-content/uploads/2018/04/04-19-flyeronline.pdf
Bruckner, F. (2018). 90 years Aniversary of Kössler [Video recording]. FH St. Pölten. https://research.fhstp.ac.at/projekte/medienproduktion-90-jahre-koessler
Bruckner, F. (2018). A:rtistische S:chnittstellen & I:ntermediale F:ormen der A:nimation. In S. Stratil & H. Lang (Eds.), Asifakeil 101– 100 Ausstellungen in 11 Jahren. (pp. 10–13). ASIFA AUSTRIA. http://www.blurb.de/books/9068072-asifakeil-101
Bruckner, F. (2018). Oberhausen revisited. Animierte und hybride Tendenzen im ‚Jungen deutschen Film. In J. Eckel, E. Feyersinger, & M. Uhrig (Eds.), Im Wandel ... Metamorphosen der Animation (pp. 35–67). Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-15997-9_3
Husinsky, Matthias, & Bruckner, Franziska. (2018). Virtual Stage: Interactive Puppeteerting in Mixed Reality. ANIVAE - 1st Workshop on Animation in Virtual Und Augmented Environments, IEEE VR 2018. https://anivae.fhstp.ac.at/program/
Bruckner, Franziska. (2017, September 11). Stops in Motion. Animation as meta-cinematographic concept [Keynote]. Forum Media Technology. https://fmt.fhstp.ac.at/2017/11/09/keynote-franziska-bruckner-st-polten-university-of-applied-sciences/
Bruckner, Franziska. (2017, October 22). Reflecting Academic Symposia as a Trend at Animation Festivals: Animafest Zagreb and Stuttgart Festival of Animated Film [Invited talk]. Animation Forum 2017. The Expansion of the Senses.
Proksa, F., & Öhner, V. (in publication). Between the Frames. Redefining Stop-Motion for Virtual Environments. In J. Hagler, K. Kaeppel, T. Ohnmacht, & F. Truninger (Eds.), Dimensions of Animation. Bloomsbury Academic.
Bruckner, F., Vogt, G., Baumann, C., Husinsky, M., Jakl, A., Püringer, J., Von Suess, R., Markus Wintersberger, & Markus Wintersberger. (n.d.). The Spectrum of Immersive Storytelling - from Cinema to Data Storytelling. Convergence: The International Journal of Research into New Media Technologies, (Convergence Immersive Storytelling Special Issue).

Projekte